VOID: The Frontier is a set-building card game created by and featuring the art of Tyler Vance

But it’s not just a game!

It features more than 50 pieces of original paintings and drawings beautifully reproduced on tarot-sized cards, perfect for any collection.


INCEPTION

 

“VOID: Records from the Frontier” booklet, volumes 1-3

 

From booklet to card game…

“In 2021, I put together a booklet called VOID: Records from the Frontier, a world-building exercise that paired my paintings and drawings with short text entries. I was eager to explore new ways my audience could interact with my artwork, as well as develop my own literary ideas. These booklets slowly reveal an interconnected narrative behind the images - a world of frontier life, trucker culture, paleontology, exploration and mystery.

There are now 3 volumes of Records from the Frontier, but since the beginning, I had the idea to create a game that accompanied the booklets and give people yet another way to interact with my work.

In early 2022, play testing began on a blank deck of cards. Since then, VOID: The Frontier card game has been through multiple iterations, upgrades, and tests with several groups. I’m happy to say that it’s ready to be unleashed upon the world!”

-Tyler


THE LORE OF VOID: THE FRONTIER

20 miles onward along this very trickle, a stone erected marks the place where our grand age of VOID discovery began...

– Ministerial Triad, Sector of Communication, dedicated 5.01.743

The Frontier is a sparsely populated land of wide open spaces and a deep, unknown history. It stretches along the edge of VOID – a huge expanse of barren, uncharted and dangerous terrain, into where only the most hardy dare to venture.

Recent major historical findings in VOID have created a rush of folks to the Frontier interested in discovery, profit or both. Among them are explorers, scientists, tradesman, and Freighters - tractor-driving couriers who know the land well enough to move goods and people through VOID.

In VOID: The Frontier, you play one of these Freighters, though your business is not exactly on the up and up. Mintscomm, the government who’s headquartered hundreds of miles away, claims VOID and the Frontier as state property, and strictly regulates all travel and business. You, on the other hand, sell your goods off the books in the illegal Specimen trade.

But Minstcomm has boots on the ground: Opers, the local agents who administer law enforcement. They’re perpetually on your tail, and even your rival Freighters will rat you out, so you have to take measures to outmaneuver them.

Hubs are the port cities within a network of stops along the Frontier, where Freighters can get a bite to eat, scheme with the locals, and trade amongst themselves. Here also is where you can sneak into dark buildings along dusty allies to sell off your illegal loot.

Venture into VOID and dig up your Specimens, garner Favors from the locals at the Hub, steer clear of Opers, compete with your fellow Freighters, and earn the most money from your sales to become the most successful Freighter in these parts!


HOW TO PLAY

 

Examples of cards: Specimen, Maneuver, Empty, and Route

 

Overview

Void: The Frontier is a set-building card game where players collect Specimens, play Maneuver cards and Favors to help themselves or hinder opponents, and sell sets to gain points. The most points wins!

Game mechanics: Set collection, hand management, take that, simultaneous action selection.

Gameplay

The game starts with Expedition rounds, where players begin with simultaneously revealing their Route: are they traveling to the Hub, or venturing into VOID? Players who travel to the Hub will gain a favor from the locals they can cash in later. Players who travel to VOID will gain VOID cards - but the more players who travel to VOID, the more competition there will be and therefore less cards to go around! This mechanic adds a fun layer of strategy - where will your opponents be traveling this turn? and how will it affect your own success in gaining cards?

Each player can then play 2 cards; either Specimen cards by putting them face up in their Warehouse - the area in front of them - or Maneuver cards, which perform actions to help themselves or penalize opponents.

Examples of Specimen cards; the colored numbers are their respective set value.

After 3 Expedition rounds, the Market rounds start. Here, each player can sell sets of Specimen cards they have collected for points. Specimens come in 4 types: Tablets, Idols, Fossils and Monoliths, with sets of each worth different points. The higher the point value, the more rare the specimen card is.

Players can also “cash in” favors they collected during Expedition rounds. These transactions are similar to Maneuver cards, but the effects are greater.

Game End

Hidden within the deck are Empty cards. When a player draws one of these cards, they unluckily found nothing. Once 8 total Empty cards have been drawn in a game, it signals that Expeditions have come to a close; this area of VOID has been depleted. The game immediately moves to the last Market round, after which the game is over and points are scored.

Players add up all their set values, then score the cards in their hand or their Warehouse at a 2:1 value. The player with the most points wins!

2024 CALENDAR

March 23rd in Boston, MA:

PAX East at the Boston Convention Center. I will be demoing the game for all who want to play! From 2:00-5:00 pm at the Unpub booth in the Table Top area in Hall C.


May 25th in Worcester, MA:

That’s Entertainment Pop-Culture Emporium. I’ll be demoing the game during their monthly Free Board Game Demonstration.


June 1st - 30th!!!!!! (TBD):

Launch of Kickstarter!!!


June 22nd & 23rd in Providence, RI:

Oddities & Curiosities Expo at the Rhode Island Convention Center. I will be demoing the game at my booth and have a QR code to back the Kickstarter! Prints, booklets, stickers & original paintings will also be available.


September 21st & 22nd in Salt Lake City, Utah:

Oddities & Curiosities Expo at the Mountain America Expo Center. Copies of the game will be available! Along with prints, booklets, stickers & paintings.